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WAR - BUCS: List Of Replies
 
 
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I don't like the graphics & colors of 2.X; I'm going back to 1.X

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I agree with Dietmar that a strategy game like this doesn't need 3D graphics. Unfortunately, not everyone would agree with us. Roto is trying to sell the game to an audience many of whom simply wouldn't take the time to look at a game which has graphics like an 80s video game. So I think he's right to try to improve them. Only problem is, I'm not sure the 3D graphics are better than the original - it's pretty hard to make out the planes and chopper until you get used to playing.Ally7/8/2005 9:29:30 PM
Perhaps in future releases Roto could give an option simmilar to teh 8-bit 16-bit colour option in Battle Group 7, except with 2D adn 3D graphics.Sylak1/28/2005 11:17:39 PM
I am trying to make the game more realistic. I want the game, well eventually, to give playes stategic control AND soldier level control. In otherwords, I want you to experience what a general giving ordes would experience as well as the guy in the trenches. I am far from that. Each release has been "Lessons Learned" for me and graphics will advance even futher in the next release that I am working on.Roto8/17/2004 5:07:50 PM
I did the same – played V2 a couple of times, then moved back to V1. I don’t think a strategy game needs 3D graphics and moving animations. Problem with sophisticated graphics is that either you zoom in closely or you can’t see it. What you need in a strategy game are color combinations that make it easy to recognize the battle field on a tactical and strategic level and simple icons that can be clearly seen without zooming in on a unit. I created a design for another game with these principles in mind, see: http://www.varga.us/Games/Example.jpg I am offering this graphics for free if Roto wants to incorporate it in V2 or V3. Dietmar Varga8/15/2004 8:06:13 AM
 
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